Making clothes for Blue Mars in Blender: quirks

As some of you may know, I've been dipping my toes in Blue Mars. I think it has a lot of potential -- what attracts me there is that clothes are treated as dynamic meshes, not just as flat textures. The drawback to this is that the entry-level for creating content is higher than in SL, and it isn't helped by the lack of step-by-step tutorials on how to convert Blender files into something understandable by Blue Mars.

So, here's a few quirks I've noticed, that were not immediately obvious and got me go "uh?".Read more